Attendees will gain hands-on experience using a variety of prototyping tools and learn how to plan and execute prototypes for mobile devices, tablets, and desktop, and quickly iterate through a think-make-check process.
SIX lucky attendees of this session will receive an Axure license valued at US$589 (~£345)!
Part 1, Tools – Prototyping tools and demonstration. Practical hands-on exercises using a variety of tools – Balsamiq, Pencil (open source GUI prototyping), Axure and POP (Prototyping on Paper app for Android and iPhone), and code-based tools like Ratchet.
Part 2, Activities – Sketching instruction for basic shapes like rectangles, triangles and circles. Everyone sketches ideas for an app and then turns to their neighbors to conduct a simple user test. Then they revise their sketches based on what they’ve learned. Everyone gets a chance to sketch, and everyone participates as a user.
Key points for discussion
- Setting the stage for a prototype – framing the problem.
- Who is the customer, and what are we trying to solve?
- Real world examples of prototype iterations and final products.
- An overview of prototyping tools for various media and fidelity.
- Why quick sketching is important. (Attendees receive a free prototyping kit containing a No. 2 pencil, a sharpener, and blank sketch cards.)
- Adaptive prototyping for all media – mobile devices, tablets and desktop.
Target audience experience level: Junior to Intermediate
Goals: Hands-on exercise will foster confidence and give attendees the ability to conduct thorough product explorations - and have fun while they are at it!